About
We are an indie game studio in Valencia, Spain currently working on Serpent's Saga, a fun, innovative, and totally immersive VR game.
As a small guerilla task force comprised of industry veterans, we are now using our vast knowledge and experience to work on projects that ignite our passions. We can't wait to share more information about Serpent's Saga.
David Jimenez Saiz
David Saiz is a CoFounder and Studio Director of Paloma Studios. He has many years of experience working on videogames, television, commercials, attractions and Virtual Reality experiences. David has worked in numerous studios in California such as Sony Online Entertainment, Electronic Arts, Wevr and film and commercial studios such as Rhythm & Hues, Halon Entertainment among others.
He is an experienced Technical Lead, as well as an artist. Some of the projects he has collaborated on are Overwatch for Blizzard, The Sims, Planetside 2, Mass Effect New Earth, among others.
Salvador Lledó
With a degree in computer science from the Polytechnic University of Valencia, Salvador has more than 20 years of experience in the IT field and 3 years in the videogames field.
He has worked as a project manager, functional analyst and developer in large management projects for companies such as Latam airlines or public administrations, such as healthcare and education. Specialist in relational database design, algorithmic and mathematics and physics applied to video games.
3 years ago he founded the Presencia VR, a company dedicated to the videogame field, where several web configurators have been carried out for clients such as Grupo Wincare, Silogia or Welbilt, collaborating with rendering companies such as 3drender.
Jorge Momparler
Concept artist and illustrator. With a Bachelor of Fine Arts, Jorge, has worked for various projects for video games and animation for producers of the caliber of GAMELOFT. He has illustrated covers and interior images for series such as Conan and Traveler. Concept artist and texture supervisor in the animated series The Flying Squirrels and as Senior Concept Artist in the animated short Obsolescense.
Paige Romero
Paige has degrees in Astrophysics and Computer Science. He has 7 years of software development experience. Paige has exposure to many facets of game Development from being technical lead at LootKit Studios rapidly prototyping and perfecting gameplay on Mobile, to a Freelance developer for VR and AR projects.
Sacha Dutartre
Sacha has always been passionate about games and now even more so about creating them.
He first started by learning VFX using Maya and Houdini but started dabbling with Substance Painter and Unreal Engine and quickly realized that creating whole environments, from the buildings to small props or vegetation, was what interested him most.
In 2018 he started a Masters about 3D Art for Video-Games where he met his teacher David Saiz.
When the Masters finished he worked on his portfolio and is now working on Serpent’s Saga, a VR game. Still under David’s tutelage where he continues learning a lot day by day.
Tali and Luna
Tali is the heart and soul of the team. She has the final decision in all matters. Although a can of tuna can persuade her to be more receptive.
Luna is the rascal of the team. She is just hear to create trouble and to disrupt the team by demanding endless cuddles.